Alex Louis Armstrong

Armstrong is one of the two primary tanks on the Alchemist team, with the other one being Alphonse. He still has good damage and utility despite his great durability, with his only obvious weaknesses being low range and movement speed.

Abilities
D - Perfect Physique: Reduces all physical damage received by 30% and boosts armor by 15.

Q - Earth Shatter: Armstrong uses his alchemy to destroy the ground in a 500 area of effect around him, dealing 300/350/400/450/500 damage and slowing the movement speed of enemies by 40/45/50/55/60% for 2 seconds. 15 second cooldown. 130 Mana Cost.

W - Strongarm: Armstrong deals a rapid series of punches to the target as he runs forwards, dragging them with him 800 distance and dealing 330/415/495/580/660 damage over the course of a second. 28 second cooldown. 130 Mana Cost.

E - Flex: Armstrong flexes his muscles, increasing the strength of him and his allies within 650 range. Allies who have more strength than other attributes will gain 6/12/18/24/30 strength, while those who do not will gain 4/8/12/16/20 strength. While under the effects of Flex, characters will deal bonus true damage to those who have less Strength than they do equal to the difference in Strength between them and their target. Lasts 13 seconds, 38 second cooldown. 100 Mana Cost. R - Family Line Technique: Armstrong transmutes up a gigantic statue of himself from the ground at the target point. This deals 650/900/1100 damage and 800/1050/1300 knockback to enemies in a 250 area of effect over the course of 1.25 seconds, knocking them away from the statue. 500 cast range, half a second cast time, 95 second cooldown. 200/350/500 Mana Cost.
 * Enemy units have 0 Strength, so this will apply the Hero's entire strength stat as bonus damage against units. This includes neutral respawners and summons.