Hohenheim

Hohenheim is an alchemy-based spell caster with possible high dps combo and ability to protect allies. Hohenheim have decent durability, but will die fast vs high physical damage. Almost useless when his spells are on cooldown. Will respawn where he last died until he lose all Philosopher's Stone charges.

Abilities:
Passive D, Homunculus Durability: Homunculi have bodies that are far more durable than any human being. They take 50% less damage from all Alchemic attacks.

Q, Philosopher's Power: Hohenheim uses his alchemic power to knock enemies in the target 200 area of effect towards himself, dealing damage and stunning them for a second. 50 second cooldown. 370/490/610/730/850 damage.

W, Philosopher's Protection: Hohenheim produces an alchemic barrier on the target unit that blocks all damage on that target, but takes his Mana instead. Winry will not heal Mana while Hohenheim uses this ability. 5/4.25/3.5/2.75/2 Mana per damage blocked.

E, Philosopher's Barrier: Hohenheim creates a field of energy that grants 75% ability damage reduction to all allies within the area of effect for the duration of the ability. This does not reduce true damage or physical damage. 600 radius, 43 second cooldown. Lasts 6/7/8/9/10 seconds.

R, Phlosopher's Transmutation: Hohenhaim channels a powerfull transmutation circle around himself, dealing 1% of his enemy's max HP or 20 damage, whichever is greater, every 0.1 seconds. This lasts for 5 seconds. Enemies within the area of effect also have their MS slowed. This deals 15 damage per hit to important NPC's/spawners other than Father. 140/120/100 cooldown, 20/35/50% slow.

Tips:

 * Hohenheim is the only way to fast kill durable homunculi like Sloth and Father.
 * Use your W to protect Winry in emergency situation.
 * Recomended to stun enemy before R activation so you will not waste ultimate
 * Can absorb Philosopher's stone to add 3 charges for his Philosopher's stone core.
 * Hohenheim combo's well with both his sons  Alphonse Elricand Edward Elric.
 * You can buy Briggs flag and do not suffer on Yok island training.
 * Missposition as him can be really bad, so have extremely careful of not going where your team can't help you. Also careful if the enemy team have a Gluttony, false gate can be fatal on you.
 * Don't use R if you know the enemy have a jump with cooldown ready.except if he is stunned.