Havoc

Jean Havoc is a Midrange, Agility-Based hero on the Alchemists Team. Capable of dealing an effective amount of damage while backing up his allies with Long-Range supportive options.

Abilities:
D, Shotgun Blast: Jean Havoc uses a heavy shotgun in battle, this weapon has a wide spread, meaning he does splash damage in a 150 AoE radius around his target.

Q, Tranquilizer Shot: Havoc shoots the select target with a tranquilizer dart from his pistol. This will slow the target enemy eunit by 5%, increasing by an addition 5% every .1 seconds until the target is slowed by 100%. If the target has 200 movement speed or less after 2 seconds the target will fall asleep. Sleeping units can be awakened by attack them. 19 second cooldown. 1000 cast range. 2/2.25/2.5/2.75/3 second sleep duration.

W, Grenade Throw: Havoc tosses a grenade to the target point, causing it to explode, dealing damage and slowing the movement speed of tragets for 1.5 seconds in an area of effect. 18 second cooldown. 400/450/500/550/600 damage, 600/750/900/1050/1200 range, 30/35/40/45/50% slow.

E, Rocket Jump: Havoc fires his rocket launcher at the ground in front of him, dealing damage in a 350 Area of effect in front of him while propelling himself backwards through the air 600 distance over the course of a second. Havoc in invulnerable during his E. 9 second cooldown. 450/520/590/660/730 damage.rip Rick May

R, Rocket Launcher: Havoc fires his rocket launcher at the target angle. The rocket will fly until it reaches its destination or hits an enemy hero, traveling 1500 distance per second. On contact with an enemy Hero, the rocket will explode in a 265 radius explosion, dealing heavy damage and stunning the enemy for 2 seconds. The rocket cannot hurt Npc's. The rocket's damage increases by 200 per second it travels. 70 second cooldown. 600/750/900 damage.

Playing As Havoc:
Havoc is a hero who excels at catching out of place enemies due to the slow of his Q and W having long uptime due to their low cooldowns. While Havoc's auto-attack damage pales in comparison to all other agility alchemists, the splash damage coupled with his Briggs spawn allow him to level up at a rate rivaled only by Mustang, and he will likely be the first alchemist able to train on Yok Island. Early levels mean a lot for Havoc, as his Q and W are learned at lower levels than any other character in the game, allowing him to efficiently farm or do large amounts of damage in the early game with his grenade toss.

Havoc's Rocket Jump ability may seem odd due to it's long start up time and awkward positioning, but a well timed use of the spell coupled with your grenade toss and a sleeping enemy will do a large amount of reliable damage on squishier characters like Tucker or Kimblee. Rocket Jump also has the ability of causing Havoc to immune to all damage while in the air, and can be used to dodge predictable attacks such as Sloth's Elbow Drop or Kimblee's Suicide bomb, be coupled with your slows to kite characters such as Wrath, or even reposition a Lust or Heinkel who have used their R on you.

Rocket Launcher is an extremely powerful ability due to its map wide range, gaining damage the further it goes, and can possibly turn team fights around due to the large damage output if it is placed well, yet this is hard to do. Note that Rocket Launcher will not travel in a line until it meets the edge of the map, but will end at where you aim it, so be sure to add extra distance when casting it so it doesn't blow up before it reaches its destination. The stun on Rocket Launcher can be used point blank as well, and can stun more than one enemy due to its AoE effects, so don't be afraid to use it point-blank.

Havoc excels in the early and mid-game phases, where homunculi players are more split up, and catching one out and slowing them and stalling with E invulnerability so your team can arrive to take a stone or two is more common and can provide a huge boost for the alchemist team. In the later game where the homunculi team is more grouped together, Havoc still does respectable damage due to all of his attacks having AoE damage, but the value of his ability to catch out of place enemies is severely diminished. All in all, Havoc's extremely low cooldowns and the utility of his abilities are where his true value lies.

Fighting Against Havoc:
Havoc can be tricky to fight against due to his range and damage, as well as using his sleep to catch you out of position. Luckily any character with a movement speed booster can stop his Sleep from Sleeping you. And while he technically is invincible during his Rocket Jump, there's a couple of frames at the start of the animation where he's still killable, so capitalize on that.