Zakuro Classic Version

The original version of the map was made by Zakuro, referred to now as Zakuro Classic or "Zakuro version." Due to lack of updates and GluttonWarlord being frustrated with many design choices from this version, he eventually decided to make the remade version, hence why the modern map is entitled FullMetal Alchemist Remade.

There was a period of time where WorstGamer made edits to Zakuro's protected version of the map, but these were primarily balance edits. No new abilities were added. These versions are commonly called WorstGamer versions. GluttonWarlord made most of the balance choices in WorstGamer edits, but did not personally edit the protected Zakuro map.

List of Differences between Zakuro Classic and Remade Versions
Note that this list generally does not include character specific differences such as different abilities. These can be seen on individual character pages, most prominently Gluttony.
 * Heroes take 60 seconds to become pickable at the start of the game.
 * No tutorial.
 * No Promised Day Timer.
 * You always lose 3 levels on death no matter what.
 * Stone User Homunculi have a 55% chance to not drop items when they die.
 * Stone users take 10 seconds to revive after losing a stone charge.
 * No Cray or any form of upgrades.
 * No Buccaneer.
 * No Radio Tower, Alchemists are never allowed to share vision.
 * Gold Toothed Doctor is in a very vulnerable position on the side of Central with only 5650 health and low armor/spell resistance.
 * No heroes are capable of healing Doctor outside of Cornello who is useless and terrible unless you're playing a WorstGamer version.
 * Gold Toothed Doctor can take infinite knockback and be forced outside of Central and killed by Promised Day.
 * Father is very weak and has no useful spells outside of pentagram from form 2.
 * Father will not cast any spells whatsoever unless he is attacked.
 * Father will not pick up items.
 * Father has no targeting system or any AI whatsoever.
 * Attacking Father as a homunculus will have him kill you instantly.
 * If you are the last homunculus in the game, you can gain control of Father and have him replace your Hero if you attack him. This requires there to be at least 3 Alchemists left in the game, the fifth boss has spawned (25 minutes of game time), and Father's ascension timer to not have started yet. Player Father will instantly gain +75 stats when activated. He is unbeatable and Homunculi win 100% of the time this is achieved.
 * Hohenheim is not normally pickable.
 * If you are the last Alchemist in the game, you can gain control of Hohenheim and have him replace your Hero if you go to the graveyard. This requires there to be at least 2 Homunculi left in the game.
 * No quests or any kind of instructions on almost any of the game's mechanics, must figure out by word of mouth or by hacking the map.
 * Hohenheim spawns as an NPC to help the Alchemists against God Father slightly, but he is just a tank and casts no abilities, having no AI. He is also relatively useless because he can be lured out of Father's room and will never come back in to help again afterwards.
 * No bosses after the first 6 bosses. There is a 20 minute gap between Giolio and Promised Day with no feedback to players.
 * Playable characters do not spawn as bosses.
 * The Philosopher's Stone cannot be used as a gate.
 * The Philosopher's Stone only provides 1 life to homunculi.
 * Father cannot use the Philosopher's Stone to revive homunculi.
 * Father cannot make artificial homunculi with the Philosopher's Stone.
 * Homunculi cannot pick up the gate at all, only humans. They cannot even destroy the gate, any gate that spawns is automatic property of the Alchemist team unless you have Kimblee, Cornello, or a human neutral on the Homunculi team.
 * It is impossible for characters with an alchemy stat of 0 to get enough Mana to use the gate unless they have the Philosopher's Stone.
 * The gate is capable of giving you alchemy even if your alchemy stat is 0, making it a much bigger risk and much more likely to be a bad result.
 * The gate is capable of taking away alchemy even if your alchemy stat is 0, giving you free stats for free.
 * The gate's revive function only revives Alchemist heroes, not neutrals or homunculi heroes. Even if Cornello opens the gate, if he clicks revive he will only be prompted with the opportunity to revive Alchemists, at which point he cannot change his decision.
 * Winry and Doctor cannot be revived by the gate.
 * No Shamballa or Colossus.
 * No gold.
 * The only items in the game are from bosses and a small handful of starting items like Hughes' family photo.
 * All items are indestructible.
 * Hughes may not be picked outside of randoming him. He is a secret Hero. WorstGamer version added him to the tavern.
 * Neutrals do not have any form of respawner. If they die while neutral they stay dead forever.
 * Neutrals cannot ally neutrals other than their default alliances under any circumstances.
 * Barry and Slicer remain neutral the entire game and cannot join a team under any circumstances.
 * Greed cannot join a team unless Ling is in the game, in which case he may join a team only after fusing with Ling.
 * Greedling always gets 5 stones.
 * Roa and Dolcetto cannot join a team unless they survive Greed becomes Greedling and chooses a team, in which case they are forced to join whoever he joins.
 * Only Heinkel, Darius, Jerso, and Zampano can voluntarily join either team like in Remade.
 * There is a mechanic in play similar to remade that prevents the chimeras from being able to join the same team. However, Scar and a chimera can both join alchemist and nothing prevents it.
 * Only 11 player slots.
 * No Church of Leto or Devil's Nest gang creeps.
 * All characters can use Yok Island (bug).
 * Leavers on teams other than homunculi have their heroes deleted from the game. In early versions homunculi also had their heroes deleted.
 * No leaver stat bonuses.
 * No unstuck,dps, or boss commands.
 * No skins.
 * No kick system.
 * Teamkilling is allowed.
 * Tucker is unplayable.
 * Basque Grand is playable, but this was only in the final Zakuro version which always crashed, not in the mainstream Zakuro Classic versions which people actually played. This version was made as an attempt to shut down the Remade version but people did not even choose to play it over WorstGamer's edited version.