Gluttony

Gluttony is a hard homunculus to go wrong with on paper, having tons of durability, damage, stuns, and mobility. Everything he wants is at his grubby fingertips. However, he relies extensively on his ultimate, and is rather vulnerable when it's down. Gluttony is amazing at picking off enemies from the back and only tanking what's required, as he has rather low armor when he is focused. He extensively relies on his jump ability due to it being one of the lowest cooldown jumps in the game, but he has to often choose between using it for damage or escaping.

Abilities
D - Sense of Smell: Gluttony uses his improved sense of smell on the target in order to keep track of where they are, even if they are invisible. Gluttony will become very hungry and devour parts of the foe as he attacks them, causing him to lifesteal 40% of the damage dealt to that target while the buff lasts. Lasts 23 seconds, 23 second cooldown. 900 cast range.

F - Unending Hunger: Gluttony puts his hunger to good use and eats corpses to recover 75 HP per second. 30 second cooldown. Q - Leap: Gluttony leaps to the target point over the course of a second, dealing 300/350/400/450/500 damage to anyone who he crushes when he lands in a 360 area of effect and slowing their movement speed by 50% for 4 seconds. 20 second cooldown, 800 cast range. W - Throw: Gluttony grabs and throws the target, dealing 400/450/500/550/600 damage, stunning them for 1/1.25/1.5/1.75/2 seconds, and knocking them back 300 distance. The thrown victim will deal damage and knockback to other units it hits. 20 second cooldown. Melee cast range.
 * Some unit corpses in the map with custom models cannot be used with this ability, such as mannequins and titanic armors. Corpses spawn around Father's throne that he can use with this ability, however.
 * Casting this ability farther away from yourself, like most jumping abilities, will enable you to phase through units with it.
 * This ability is boosted by 0.25X Gluttony's Strength per Cray Upgrade.

E - Dissolve: Gluttony spits a line of sticky acid into the air, landing at the target point and extending out 850 range beyond it in a line. The acid lingers on the floor for 8 seconds, and will slow the movement speed of anyone who passes through it for by 20/25/30/35/40%, damage them for 60/80/100/120/140 damage a second, and keep them trapped for 2/2.25/2.5/2.75/3 seconds. 40 second cooldown, 800 cast range. R - False Gate: Gluttony transforms into his false gate form, giving him access to two new powerful abilities. He can eat people with false gate to trap them inside his stomach for 10/12/14 seconds, or he can extend his rib cage to reel his enemies into him, dealing 400/550/700 damage and stunning the target for 1/1.25/1.5 seconds. Lasts 60/75/90 seconds, 170 second cooldown. False Gate D - Rib Cage Impale: Gluttony extends out his rib cage, impaling anyone he hits and reeling them back into himself. This deals 400/550/700 damage and stuns the enemy for 1.5 seconds. Does not work on Winry. 850 cast range, 28 second cooldown. False Gate F - False Gate: Gluttony eats any targets immediately in front of him, trapping them in his stomach dimension for 10/12/14 seconds. Targets both allies and enemies. Cannot eat Winry, Father, or Doctor. 300 cast range. (No Icon Passive Ability) - Homunculus Durability: Gluttony has 50% spell reduction, like all homunculi.
 * The same unit cannot be rooted by this ability more than once per cast, but can be damaged and slowed by the acid for as long as it exists.
 * The listed duration is for heroes. The ability lasts 5/7/9/11/13 seconds on units, making it work great on Olivier's tank.
 * The line of acid is roughly 600 units long, and the first piece of the line shows up at where the ability was cast. This effectively makes the move about 1400 range if you are trying to reach someone as far away as possible with the acid trail, making this one of the longest range abilities in the game.
 * Despite having no damage reduction in this form, it is immune to Scar's R instant kill. It will still get damage multiplied against it.
 * While in False Gate form, Gluttony loses access to his regular D and F, Sense of Smell and Unending Hunger. This ultimate lasts a very long time, so it can sometimes be bad that Gluttony can't cannibalize on corpses in the Father Room for a while as the Alchemists are trying to kill him. That is the only situation where he will care that much about losing those abilities.
 * This ability's damage is boosted by 0.5X Gluttony's Strength per Cray Upgrade.
 * This ability hits the first target it hits, including units, meaning they can block Gluttony. With 8 upgrades, this ability only hits heroes, meaning units will no longer block Gluttony. This is almost always positive, with the only big negative meaning he can't hit neutral spawners or the radio tower with this ability.
 * The hitbox of this move will not be accurate to the animation if he turns around while casting this move. The hitbox is a line that goes out from Gluttony to the target point, then comes back to Gluttony. The hitbox is accurate to the speed of the animation, but if he has to turn towards the target point, his rib cage will not necessarily be in the line of the hitbox.
 * The duration of eaten enemies is increased by 1 second per Cray upgrade.
 * Cray, Buccaneer, the Radio Tower, and neutral spawners can be eaten. However, their positions will be reset once they leave their guard positions instantly, making them appear to not be eaten in some cases. The only time they can really be eaten is if Cray/Buccaneer are walking somewhere, in which case they will not have a position they can reset to. Once they leave Gluttony's stomach, they will resume their normal path.
 * Gluttony can take Greed Gang Secretaries out of the Devil's Nest with this ability if he feels so inclined, but they will not be able to use teleports like if they had paid for it.
 * The hitbox of this move is an invisible projectile that goes at the target angle 300 distance from Gluttony's position over the course of 0.18 seconds. Anyone within 160 range of the hitbox projectile will be registered as eaten.
 * Enemy Alchemists inside of Central have no gold bounty. The inside of Gluttony's stomach is considered different terrain than Central, which means enemies killed in it will still provide gold bounty. Gluttony cannot get this bounty himself, but if he eats an ally and an enemy they will be able to enjoy this gold bounty.
 * Any items dropped in Gluttony's stomach will be teleported out with the units at the end of the ability's duration.
 * Gluttony has vision of the inside of his stomach.

(No Icon Passive Ability) - Enrage: If Lust loses a stone charge within 1200 range of Gluttony, he will enrage for 60 seconds. This causes him to gain 100 strength and 3 upgrades for the duration of the rage. The 3 upgrades can enable Gluttony to go over 10 upgrades, but he cannot buy/receive indoctrination upgrades while at/over 10 upgrades for any reason. If Lust is killed forever, the rage will last for 3.5 minutes instead of 60 seconds.

Replaced Abilities
E - Piercing Bite: Gluttony bites the target and covers them in his acid, poisoning them and causing their movement speed to be slowed by 50% and their attack speed slowed by 10/20/30/40/50%. This deals 100/200/300/400/500 initial damage and 50/60/70/80/100 damage once every 3 seconds. Lasts 10 seconds. 30 second cooldown.
 * This is a generic melee range Shadow Strike carried over from Zakuro's version of the map. It was replaced with Dissolve, which is a much more powerful ability with huge range.

Playing as Gluttony
Your two abilities that you need to focus on managing for your decision making when playing Gluttony are obviously your ultimate, but also your jump. Gluttony has shockingly high mobility with his low cooldown jump, but if he uses it to approach into a group of enemies for damage then decides he wants to run away, things aren't going to go as smoothly for him. While the jump cooldown is low, if you're in a big teamfight, you have to be careful about spamming it if you have any chance of being focused. If you absolutely need to get away without Q, cast E in the direction you are going to run away and walk over your acid. This is more reliable than just casting it directly on top of an enemy, and will slow them for longer than they would be otherwise. When using E defensively, treat the ability as a "wall" that only you can travel through.

Making good use of False Gate is the key to playing Gluttony. Rib Cage Impale is the thing you obviously want moreso than F most of the time, as it is Gluttony's biggest source of damage to a single target and benefits more heavily from his upgrade than his jump. The cooldown on his jump is a lot shorter, it doesn't require his ultimate, and does AOE damage, though, so do not forget how powerful jump can be for raw DPS.

You only want to activate your ultimate if you can use it to directly get a kill that you would otherwise not get thanks to the increased damage. Sometimes, even if using R would get you a kill, it's not worth it to waste your R. If an important boss is going to spawn soon in the early game, it may not be worth wasting your ultimate just to nab an extra 80 gold. While this could apply to Envy and Cornello, those heroes primarily use their ultimates for defense, while Gluttony's is strictly for offense, so he most commonly has to make this kind of choice. High priority targets you should always kill are Hughes and Slicer. Slicer has a higher gold bounty than everyone else and is always worth it if his reincarnation is somehow down. Hughes, meanwhile will photograph you to produce photos of you, which you can pick up after he's dead to sell for boatloads of cash. You may even want to wait a bit before you kill him in hopes of him taking another photo of you, particularly of your ultimate form, which will sell for a whopping 80 gold. Still, he will almost always take at least a single photo of your regular form, which will effectively make him worth 120 gold bare minimum.

False Gate F can also be used to stall the cooldowns of your other abilities, as even at level 1 R with no upgrades, it stalls half of the cooldown of your Q by itself (10 seconds). Always make sure to use all of your abilities before you eat someone so that you can benefit from the cooldown time. Using F correctly is the most complicated part of playing Gluttony. The person you eat will also have their cooldowns reduced, so they may be able to escape with the extra time you've given them by lowering the cooldown of their other abilities, such as invisibility if you haven't used sense of smell on them first. The heals of May and Marcoh are also very likely to come up, as well as Alphonse's W. These all must be taken into consideration.

F is most effective when close to Central, making Gluttony one of the best defenders in the game. Gluttony can eat his enemies and bring them to the base to kill them with minimal risk, especially if his allies are helping him. If he is close enough, Gluttony can even bring people directly into the Father room. Gluttony is largely the only reason Father will ever be relevant before Promised Day most of the time. It's Gluttony's job to pick off people with F who have important items and bring them as far back as possible for the kill, or to eat a large group of enemies attacking Doctor to defend him. If Gluttony only eats one person in a big raid, he may have to stick around to defend the Doctor from other characters he did not eat, as the time he spends taking them to the Father Room and killing them may take too long. Eating as many people as possible in this scenario is ideal.

With Gluttony's ability to forcefully reposition his enemies and him being so good at taking them into the base, it is more important for him to remember than anyone else that Alchemists do not give gold bounty while inside of Central. It is not always required to take enemies to Central specifically, and if you must, you may want to let them run out of Central before finishing them off. Be aware that if you use Rib Cage Impale to bring an enemy outside of central to you and you're inside of Central, they will still have technically died inside of Central and you will get no gold. If you don't need the gold that badly or the kill was important, it's fine to just make sure the kill goes off without a hitch.

It can sometimes be worth it to just eat an enemy hero strictly to take them out of the fight for a while, enabling you to split up your enemies and take care of them one at a time. This is more effective with more upgrades, of course. You generally want to eat the tank, such as a neutral or Alphonse who you would not normally kill as easily and would prefer to ignore. A lot of tanks have ways to force you to focus them, so just getting them out of the picture can be a big help.

Eating allies can be a big make or break moment, and you have to be careful with the move's very specific awkward and tiny invisible hitbox. Oftentimes you will want to not eat your allies and only your enemies, as you can potentially sentence your ally to death if you eat them and the wrong enemy. On the other hand, this can be a fantastic way to kill enemies if the matchup is favorable for your ally, as the enemy will have nowhere to run inside of Gluttony's stomach. This works especially well in combination with the Envy/Cornello ultimate, much like how Gluttony ate Envy in the actual show. The only weakness of the Envy/Cornello ultimate is they can be easily ran away from, so putting a foe in a tiny arena with them is a deadly combo.

Even if the ally you eat can beat the person you ate them with, you need to make sure that you and the rest of your team on the outside can still handle yourselves. You may find yourself easily killed without your ally to protect you if it's a big team fight. It's something you have to definitely take into consideration, especially since you're not 100% sure what your ultimate will hit due to the awkward hitbox.

In very rare scenarios, eating your ally can be used as a way to save them. This works great on paper, but if the enemy was able to defeat your ally, they can generally kill you in their place in most cases, which will just make both of you die. This needs to be a very swift rescue, with you jumping away after saving them in most cases, unless they already blew all of their ability cooldowns on weakening your ally.

Gluttony is a very natural counter to enemy stone users, such as Greed and Hohenheim. If you ever see these guys close enough that you can bring them to Father Room, do it! They're just asking to lose multiple lives if they attack your doctor and you have your ultimate available. Not only can you drag them all the way to Father, Gluttony's abilities make it very hard for them to escape being killed multiple times if he has any help on the damage front whatsoever. Your long line of saliva is a great stun here, and you can drag them back towards father/the chimeras with rib cage impale. Try to save a rib cage impale for when they go past the doctor if you can, to drag them back through the chimeras and keep them stuck. With effective coordination from allies, you can team up with the chimeras long enough to body block the enemy stone user to kill them many, many times, if not killing them forever. If their allies are competent, they will be showing up en mass to try to stop you from killing them, as this is an extremely big threat.

Aside from jumping and your ultimate abilities, the other abilities should pretty much be used at the first opportunity. This applies especially strongly to Sense of Smell and Cannibalize, which some players can forget about it. Always take the opportunity to maximize your health before the next fight. If your abilities are all on cooldown, it may even be correct to cannibalize during a team fight briefly. Sense of Smell should always be cast on heroes who can go invisible at the soonest opportunity, but even if there aren't any, casting this ability can be useful just to increase your field of vision. It's a unit target 900 range instant cast spell, even if it doesn't do much, casting it is completely free.

Playing against Gluttony
Greed and Hohenheim are the characters most directly countered by Gluttony, who will really want to keep their distance from Central so long as he's around. They will only want to go after the Doctor in a big group in general, but it applies tenfold if there's a competent Gluttony in the game. If you do get eaten as one of these characters or just have important items, start pinging your allies and screaming "Glut ate me" into the chat immediately, to show them you need help. Don't wait until you're already half dead, or they won't show up to help you in time. Gluttony is the biggest cause of these characters dying off forever early.

Until Gluttony gets 8 upgrades in the late game (assuming Cray survived), his Rib Cage Impale will be blocked by enemy units. Fighting outside of Central can be very useful to hide behind units, as his usual opener for a guaranteed kill will be the Rib Cage Impale most of the time, though it may sometimes be his jump. Olivier can summon her tank to block the impale. She may not want to hide inside of it, though, as Gluttony's E will stun the tank for a very long time. Aside from the tank, using briggs soldiers from a flag can also work.

While inside of Gluttony's stomach, spam any healing abilities you have as soon as possible, so they can start cooling down again while inside. If you know you have no chance to survive, drop your items and destroy them. You can't leave them inside your stomach because they will be teleported out with you, but you can destroy them to deny them. Silver Pocketwatches and Hatchets have only 75 HP, and can be destroyed instantly. This denies 20 gold to Gluttony, or potentially the ability for him to have a game deciding gate thanks to the intelligence given to him by a pocketwatch. Other items have 5000 HP, and will not be able to be destroyed in time in most cases. Regardless, if you know you're going to die to Gluttony's ultimate, don't resist and waste your cooldowns fighting him back in a futile fashion. Hurry up, die, and get it over with. You should be able to see your death coming from a mile away in most cases - this is a fantastic opportunity to consider investing in buying a False Philosopher's Stone from Buccaneer. If you attempt to escape, you will often just run out of central before casually dying a few steps outside, which will give Gluttony gold you could have otherwise denied to him. Make sure you are convinced you have a high chance of surviving by running away before bothering to attempt it.

Gluttony's offensive potential is much lower when his ultimate is down, but that doesn't mean he is all that much easier to kill. The only thing his ultimate does for him defensively is let him eat a troublesome foe with F briefly. Don't think that Gluttony is "vulnerable" to being killed because his ultimate is down, his primary defensive ability is his Q jump. If anything, you may want to focus Gluttony more when he is in his ultimate form rather than outside of it. Killing him early will deny the rest of his ultimate as he respawns in his regular form, eliminating a large chunk of his DPS. If you can manage to stunlock him with a big group before he can use F (very rare), it will really, really hurt him and put you in a fantastic position. At the end of the game in the Father Room, Gluttony is outright weaker defensively in his ultimate, as Gluttony cannot cannibalize the throne room corpses while in his ultimate form. Do not be afraid of attacking him just because it's a transformation. The only thing defensively the ultimate does is make him immune to Scar's ultimate.

If you are an invisibility character, you need to be aware of Gluttony's Sense of Smell. You can't use it for escaping if you have the buff on you, so you need to pay attention to it. Ninjas are not good item mules against Gluttony, and you're better off giving the items to Alphonse or a tanky neutral.

Zakuro Classic Abilities
Note that due to no numbers on tooltips accurate numbers cannot be provided in most cases. Cooldowns are only provided due to Reforged universally showing cooldowns. The tooltips are presented as they are in Zakuro with the same grammar.

Passive - Homunculus Durability: Homunculi have bodies that are far more durable than any human being. They take less damage from all Alchemic attacks.
 * This is the usual 50% spell damage resistance from the remade version regardless of not saying how much it is.
 * In Zakuro classic, lots of abilities do not do spell damage. Every other ability does not do spell damage, and there is no reason for what is and is not spell damage. Because of this, this will not reduce the damage of all that many abilities.

D - Unending Hunger: Gluttony is always hungry and always looking to eat. This can actually help him regenerate and gain health.
 * 30 second cooldown.
 * This is the same cannibalize from the remade version regardless of the generic tooltip.

Q - Leap: Gluttony leaps towards the target enemy, crossing a great distance surprisingly quick. Upon landing he will deal AoE damage to all around him.
 * 35 second cooldown.
 * Unlike the remade version, this is a unit target spell, not a point target spell.
 * There is a very long delay before Gluttony will jump to the target unit, and he will jump to where the target was when he first cast the ability. In order to run away, Gluttony must cast this on units. If a target is running from him and he casts this on them, the ability will always miss.
 * Gluttony has no collision while using this ability. By jumping on top of villagers and chickens in pens in Dublith/etc, Gluttony can get out of bounds.

W - Throw: Gluttony grabs a target unit and throws them back causing large amounts of damage
 * Mostly the same as the remade version, has no ability to hit multiple units.
 * 50 second cooldown.

E - Piercing Bite: Gluttony grabs a target unit and throws them back causing large amounts of damage.
 * Melee range shadow strike ability that poisons/slows, this was a replaced ability in remade but was around for a while.
 * 60 second cooldown.

R - False Gate: Gluttony opens up the false gate within himself. Using this he can absorb anyone into him. This traps them within him until they can manage to escape.
 * 220 second cooldown.
 * Same basic idea as remade version. Rib Cage Impale does not exist.
 * There is no animation for jumping in False Gate form in Zakuro classic. Gluttony will use his default jumping animation when in false gate form, briefly going back to regular form while jumping.

False Gate F - False Gate: Gluttony uses his False Gate on the targetted location. This transports everyone between Gluttony and the target point to the dimension inside Gluttony for 60 seconds. After the minute is up they'll escape and appear at Gluttony's current location and Gluttony will be stunned for 2 seconds. (Can not eat Winry)
 * 120 second cooldown.
 * Duration of the ability does not improve on level up, it is always 60 seconds. This ability is for all intents and purposes at "max" at level 1.
 * There is no timer displayed to anyone for how long they will stay inside of Gluttony's stomach.
 * Gluttony does not have vision inside of his stomach in Zakuro classic.
 * Gluttony cannot eat allies in Zakuro classic.
 * In tandem with Leap's ability to go out of bounds, it is possible to trap enemies forever by going out of bounds with Leap, then leaping back in bounds. This exploit killed the interest in the map for several years and Zakuro did not update the map at all.
 * Outside of bugs, the duration on this ability is so long that Gluttony could bring anyone to Father from anywhere on the map on the much smaller classic map, including bosses. It also meant killing Winry was very easy on Promised Day, as Envy/Wrath could kill Winry while all Alchemists were removed from the game for 60 seconds.
 * When Zakuro did finally update the map to fix this issue, the duration of this ability was greatly decreased to roughly 20 seconds. The ability also gained a large amount of start up time that meant it was impossible to hit anything.
 * The insides of Gluttony's stomach is located on the western side of Briggs, and with enough bugs it is possible for units to attack each other inside/outside of Gluttony's stomach.
 * If Gluttony's player has left the game and control of Gluttony's hero has been given to his allies, his ultimate becomes bugged. Enemies will be spat out at the Resembool house, Edward's starting location, instead of Gluttony's location.

Zakuro Classic Replaced Abilities
Q - Bite of the Voracious: Gluttony bites the targetted unit, dealing damage and stunning them for a moderate amount of time.
 * 100 cast range, 200/250/300/350/400 damage, 2.5 second duration, 55 second cooldown.

Q - (Unknown Name): This was a generic melee range bite that stunned people and did damage. This is basically the same as his W but without knockback.

False Gate F - False Gate: The original version of this ability was a unit target ability with long range. You click the target and they are magically eaten. Still lasts 60 seconds. The downside of this version of the ability was you could only eat one target at a time.

Playing as Zakuro Classic Gluttony
Gluttony is useless outside of his ultimate, but his ultimate breaks the game in half. In several versions, the chickens and villagers on the map are vulnerable. If playing such a version, you can jump on top of them after having eaten your target, then jump out to trap them forever. This does not matter as much for Alchemists who revive infinitely, but the only way out for most characters to escape is to die. Neutrals and Hohenheim cannot respawn, so they are trapped forever. Be sure to abuse this on neutrals before they can join a team. Neutrals have no way to revive while staying neutral in Zakuro classic and are removed from the game. They cannot be revived by gates either.

While the chickens and villagers were eventually made invulnerable after many years of abuse, it is still possible to get out of bounds in some other versions. Of particular note is Father's throne is very close to the stairs in some versions. Simply jumping in place will often result in you clipping out of bounds, where you can perform more abuse. This is also useful to survive on Promised Day, since NPC Father is very, very weak in Zakuro classic versions and will not do much to protect you. This is especially relevant in the case of God Father, who will do nothing whatsoever to help you until he gets to low health, allowing his homunculi to be killed effortlessly while players ignore him.

Without getting out of bounds, it is still possible to trap players by body blocking them against terrain. Keep in mind that the enemy always pops out below Gluttony when they get out, so get them onto a southern border of the map or some piece of scenery to trap them. Gluttony is too weak to kill much of anyone by himself, but if you bring along allies they can help in pinning the trapped enemy against a wall and doing enough damage to kill them. This is especially useful to kill all of Greed's lives or to kill Scar before he joins Alchemists and automatically wins the game, as he is by far the strongest alchemist aligned Hero in Zakuro classic.

Outside of these abuses, just defend, eat all the bosses, and bring them back to Father. There's very little Alchemists can do to stop you. The philosopher's stone should be very easy for Gluttony to form with how effortlessly he kills bosses, although the philosopher's stone is not very useful in Zakuro classic. It provides +50 to all stats and has no uses beyond that, and only provides a single life if eaten by a homunculus. Getting items largely just buffs Father.

While Gluttony's damage is very low and useless, he can enable his allies to kill Winry by eating the Alchemists who are present at Winry. This will prevent her from being moved, or healed/protected by May's ultimate, which is very powerful in Zakuro classic and lasts for something ridiculously long like 30 seconds or something, while granting complete invulnerability. Gluttony's ultimate is the only ability in Zakuro Classic that can hit enemies standing on May's ultimate, because it does not check if they are invulnerable. Simply surviving until Promised Day to force Winry to come to central, eating all the alchemists or at least a large group of them that includes May Chang, then having Envy/Wrath kill Winry is a surefire way to win every game. While these heroes are largely required, the meta of Zakuro Classic is very strong due to lack of updates. Homunculi other than these 3 have no reason to be picked, unless you are playing a WorstGamer edit of Zakuro Classic.

Don't try to fight too much, you are useless while false gate is on cooldown, much moreso than in Remade. False Gate is too valuable to waste on killing some random alchemist, you need to have a clear reason for each and every use of this ability. You have decent single target burst damage, but have no AOE abilities aside from jump, which should be used primarily for movement.

Hohenheim works very differently in Zakuro classic, being an overpowered hero who only becomes available once all alchemists have died and can potentially 3v1 all homunculi and Father in some cases. He is so overpowered that it is often correct to suicide Winry in order to get access to Hohenheim. He has a single reincarnation on a 2 minute cooldown, but after that stays dead forever. He is very annoying to track down as he obnoxiously runs away, because all cooldowns are ridiculously long in Zakuro classic.

The homunculi will generally be able to trigger Hohenheim's reincarnation, but will not be able to kill him if he runs away to stall his reincarnation cooldown. Gluttony provides the solution to this problem, even without the Gluttony bug. Simply eat Hohenheim and walk into the promised day. It lasts 60 seconds, so you have plenty of time to walk out a long distance. The key to make this strategy work is to not do this while Hohenheim's reincarnation is on cooldown, as then half the cooldown will pass while Hohenheim is inside of Gluttony's stomach. Instead, get Hohenheim down to low health while reincarnation is up, THEN eat him and walk out far into the promised day. This will enable your team to finally finish him off, and Hohenheim has no response to this.

Playing against Zakuro Classic Gluttony
Don't rely on Hohenheim, Gluttony can invalidate his existence in far too many ways. Don't pick Barry, Slicer, Roa, or Dolcetto. They cannot join any team in Zakuro Classic and have 1 life for the entire game in Zakuro Classic. Even if not playing a version where Gluttony can trap them forever in a pen, Gluttony can basically kill anybody he wants by pinning them against a wall or dragging them into the promised day, so long as his ultimate is up and his allies have any degree of competence to cooperate.

Greed is slightly better than the earlier mentioned heroes, but can still just be killed multiple times against a wall until he loses all of his lives with minimal effort. Even outside of trapping you against a wall, Greed's ultimate is horrible against Gluttony, as its 60 second duration is countered by Gluttony's 60 second ultimate. Gluttony can just eat Greed the moment he uses his ultimate to effectively pretend it never happened, then pin him against a wall while he's useless and without his ultimate available.

If you are unlucky enough to be playing Zakuro classic on a neutral slot and Gluttony is in the game (which should be assumed as the default, given this is Zakuro classic), pick a chimera or Scar so you can join a team. Go out of your way to just hide in obscure places so you don't get killed forever before you can join a team, as a competent Gluttony will seek you out and kill you, especially if you are playing Scar. If you are playing as a chimera, private chat him to insist you will join his team, as the chimeras are the only neutral characters capable of joining homunculi in Zakuro classic, and this is the only reason anybody ever picks them because Scar and Greed are much more overpowered otherwise. Even if you plan to join Alchemist, just lie to Gluttony and tell him you plan to join homunculi. You are only allowed to live as a neutral because the almighty god Gluttony mercifully has allowed you to live in his broken presence.

If you are playing a version in which the villagers/chickens are not invulnerable and Gluttony can trap you forever behind pens, kill all of them as soon as possible so Gluttony cannot jump on them and trap people there! Some of them can only be killed by ranged heroes, though, and almost all of the relevant heroes Gluttony traps are melee ranged heroes. You may want to ask the alchemists to help you out with this. There are many pens throughout the map as well, so it will take a long time to kill all of them if you even bother to do it. Alchemists do not fear Gluttony nearly as much, as they can just freely die and respawn to escape any traps.

Gluttony will find you and he will kill you if you give him any reason to, it's simply inevitable. If Winry is capable of holding items in your version, just give them to her because otherwise Gluttony will take your items and there is nothing you can do about it. If Gluttony is stupid enough to move far away from his base, his only real weakness is that he has a lack of damage and can be surrounded and killed like any other stone user homunculus. The fact that Gluttony's jump ignores all collision means it can often be hard to pin him down if he is playing defensively, though, so you don't really have much hope.

As the Alchemist team, spread out so Gluttony can't hit too many people at once. May is the main person who must avoid being eaten if she can at all help it, or else the homunculi will be able to easily kill Winry. This is most important on the Promised Day, where Winry is forced into Central.